Plot OverviewWar and Peace opensin the Russian city of St. Petersburg in 1805,as Napoleon’s conquest of western Europe is just beginning to stirfears in Russia. Many of the novel’s characters are introduced ata society hostess’s party, among them Pierre Bezukhov, the sociallyawkward but likeable illegitimate son of a rich count, and AndrewBolkonski, the intelligent and ambitious son of a retired militarycommander. We also meet the sneaky and shallow Kuragin family, includingthe wily father Vasili, the fortune-hunter son Anatole, and theravishing daughter Helene. We are introduced to the Rostovs, a nobleMoscow family, including the lively daughter Natasha, the quietcousin Sonya, and the impetuous son Nicholas, who has just joinedthe army led by the old General Kutuzov.The Russian troops are mobilized in alliance with theAustrian empire, which is currently resisting Napoleon’s onslaught.Both Andrew and Nicholas go to the front.
Andrew is wounded at the Battleof Austerlitz, and though he survives, he is long presumed dead.Pierre is made sole heir of his father’s fortune and marries HeleneKuragina in a daze. Helene cheats on Pierre, and he challenges herseducer to a duel in which Pierre nearly kills the man.Andrew’s wife, Lise, gives birth to a son just as Andrewarrives home to his estate, much to the shock of his family. Lisedies in childbirth, leaving Andrew’s devout sister Mary to raisethe son.
Meanwhile, Pierre, disillusioned by married life, leaveshis wife and becomes involved with the spiritual practice of Freemasonry.He attempts to apply the practice’s teachings to his estate management, andshare these teachings with his skeptical friend Andrew, who is doingwork to help reform the Russian government.Meanwhile, the Rostov family’s fortunes are failing, thanksin part to Nicholas’s gambling debts. The Rostovs consider selling theirbeloved family estate, Otradnoe. Nicholas is encouraged to marrya rich heiress, despite his earlier promise to marry Sonya. Nicholas’sarmy career continues, and he witnesses the great peace betweenNapoleon and Tsar Alexander. Natasha grows up, attends her firstball, and falls in love with various men before becoming seriouslyattached to Andrew. Andrew’s father objects to the marriage, andrequires Andrew to wait a year before wedding Natasha.
Natasha reluctantlysubmits to this demand, and Andrew goes off to travel.After Andrew departs, his father becomes irritable andcruel toward Mary, who accepts the cruelty with Christian forgiveness. Natashais attracted to Anatole Kuragin, who confesses his love.
She eventuallydecides that she loves Anatole and plans to elope with him, butthe plan fails. Andrew comes home and rejects Natasha for her involvementwith Anatole. Pierre consoles Natasha and feels an attraction towardher. Natasha falls ill.In 1812, Napoleon invades Russia,and Tsar Alexander reluctantly declares war. Andrew returns to activemilitary service. Pierre observes Moscow’s response to Napoleon’sthreat and develops a crazy sense that he has a mission to assassinateNapoleon. The French approach the Bolkonski estate, and Mary andthe old Prince Bolkonski (Andrew’s father) are advised to leave.The prince dies just as the French troops arrive.
Mary, finallyforced to leave her estate, finds the local peasants hostile. Nicholashappens to ride up and save Mary. Mary and Nicholas feel the stirringsof romance.The Russians and French fight a decisive battle at Borodino, wherethe smaller Russian army inexplicably defeats the French forces,much to Napoleon’s dismay. Petersburg, life in the highersocial circles continues almost unaffected by the occupation ofMoscow. Helene seeks an annulment of her marriage with Pierre inorder to marry a foreign prince. Distressed by this news, Pierrebecomes deranged and flees his companions, wandering alone throughMoscow.Meanwhile, the Rostovs pack up their belongings, preparingto evacuate, but they abandon their possessions to convey wounded soldiersinstead.
Natasha’s younger brother Petya enters the army. On theway out of the city, the Rostovs take along the wounded Andrew withthem. Pierre, still wandering half-crazed in Moscow, sees widespreadanarchy, looting, fire, and murder. Still obsessed with his missionof killing Napoleon, he saves a girl from a fire but is apprehendedby the French authorities. Pierre witnesses the execution of severalof his prison mates, and bonds with a wise peasant named PlatonKarataev.Nicholas’s aunt tries to arrange a marriage between Nicholas andMary, but Nicholas resists, remembering his commitment to Sonya.Mary visits the Rostovs to see the wounded Andrew, and Natasha andMary grow closer.
Andrew forgives Natasha, declaring his love forher before he dies. General Kutuzov leads the Russian troops backtoward Moscow, which the French have finally abandoned after theirdefeat at Borodino.
The French force the Russian prisoners of war,including Pierre, to march with them. On the way, Platon falls illand is shot as a straggler. The Russians follow the retreating French,and small partisan fighting ensues.
Adobe update management tool. Petya is shot and killed.Pierre, after being liberated from the French, falls illfor three months. Upon recovering, he realizes his love for Natasha,which she reciprocates. Pierre and Natasha are married in 1813 andeventually have four children.
Natasha grows into a solid, frumpyRussian matron. Nicholas weds Mary, resolving his family’s financial problems.He also rebuilds Mary’s family’s estate, which had been damagedin the war. Despite some tensions, Nicholas and Mary enjoy a happyfamily life.
Contents Lann The Clever's money making guide (Does not apply to 6.1 and beyond) This works for version 4.1 you can do this without damaging your honor or reputation with anyone, and make huge profit very quickly. I suggest starting the game as a merchant/shop assistant for maximum starting power on this strategy.
How to Make Your Own Companions:The Tutorial:Part Eight:The Revenge of Count Gutlans:The ReckoningWith special thanks to iggorbb for showing me how to make my own companions.You will need:Python 2.7.9install Python, refer to section 1.2 of this topic:^You must do this otherwise you won't be able to open the.py(python) files.Mount & Blade Modsystem:You can extract the modsystem files anywhere really, but preferably in their own folder. Maybe make a new folder on your desktop called 'My M&B Mod.'
Copy the file path that goes to your copy of the native folder and paste it over the file path next to 'exportdir =', WITH quotes ( ' ' ) around it. Your also going to have to turn all the backslashes ( ) into forward slashes ( / ), and make sure there is a forward slash at the end of whatever your folder is called i.e. '/Native Copy/'If there isnt it just spits it out into the folder before it (like modules).After you have done this, click File - Save.Now your done with info.pyStep 2: 'Designing' your new companion.One thing that is gonna be helpful/necessary when making your new companions is making the faces. To do this you can use the warband game create a character/face editor.sirinan said. 22=statpoints lvl1, everyone starts with 4str 4agi 4int 4chaso level 1 characters have 22 points to spend to increase these beyond 4.+1 stat point per level15=skillpointslvl 1, start with no skills+1 skill point per point in intelligence beyond 4+1 skill point per levelThe knowstrackernpc is a set skill/stat table that is used to set their skills/stats every time you start a new game.
And again, paste it right underneath her entry, and change all the trpnpc16 to trpnpc17. A quick way to do this is change the first one double click it, which will select only trpnpc17, copy it, then double click the trpnpc16 below it and paste, repeat.The first two things we can edit about our new companion is their two morality types and values, companions can also only have one morality if you choose, (look at nizar for an example).This post best explains the morality types:and this post seems to kinda explain the morality values:Although neither of them really explain clearly how they both work.
And I'm still murky on getting them right.Next we get to their personality clashes and personality matches, you can see klethi dislikes artimenner and borcha, while liking deshavi.You can change these to other trpnpcs or make your companion have their own rivals/friends from other new companions you make. If you don't want your companion to interact with anyone, you can set these fields to trpdranton there are other options available, but they dont make a difference, you have probably encountered dranton in the arena, he is a npc who will never be in your party, so your companions can't get mad at him.Then comes the companions home, when you get near their home, in klethi's case uslum, they will tell you about it based on whats written in modulestrings.py (which we will get to in the next part)Ashmond said. Now their paymentrequest, klethi's is 200, which means she wants 200 denars when you recruit her in a tavern, you can change this to whatever you want your new companion to cost or you can set it to 0 if you want them to be free, like jeremus.kingsupportargument, is how you make your claim to throne, keeping consistent with these choices affects how other NPC lords view your claim and whether they'll switch sides to you or not.kingsupportopponent, is the npc who pops up and says 'i heard you sent so-and-so off to blah blah blah.
Warband Make Peace Quest
I dont approve'townwithcontacts, is where they go when you ask them if they have any useful connections, and they bring back intel.lordreputationtype, is how they act when they are lords. This excerpt best explains the different reputation types. Stolen from:Companions noble personality's (by SPDPhoenix) and (Peter Ebbesen)- Rolf: cunning.- Baheshtur: cunning.- Firentis: upstanding.- Matheld: martial.- Alayen: martial.- Lezalit: selfrighteous.Martial: My sword is at the disposal of my rightful liege, so long as he upholds his duty to me.Quarrelsome: Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it.Pitiless: Men will always try to cheat others of their rightful due.
Diplomacy Mount And Blade
In this faithless world, each must remain vigilant of his own rights.Cunning: Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all.Sadistic: My philosophy is simple: it is better to be the wolf than the lamb.Goodnatured: Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong.Upstanding: Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice.Roguish: Hmm. I guess I'm thinking that it's good to be a lord.Benefactor: A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne.Custodian: A good ruler creates the proper conditions for people to prosper.
Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. (storesub, '$numberofnpcslots', slottroopstringsend, slottroospoilertro),(tryforrange, ':npc', companionsbegin, companionsend),(tryforrange, ':slotaddition', 0, '$numberofnpcslots'),(storeadd, ':slot', ':slotaddition', slottroopintro),(storemul, ':stringaddition', ':slotaddition', b16/b),change the 16 to a 17 and we're done.now save and close scripts.py and were onto the second to last part.Step 4: strings.py, or the hard partuse ctrl+f on npc16 takes us to the start of what your new companion says when you talk to them.
Scroll down to 'npc16intro' copy it, paste it below it, change 16 to 17, and change what klethi says. Then scroll down to 'npc16introresponse1', this is what YOU the player say as an option when you meet her, 'npc16introresponse2' is what you say when you dont want to talk to them. Copy,paste,change.You can see what each line is for by reading what the other companions are saying.you have to do keep doing this for EVERY SINGLE LINE until you get to 'npc16turnagainst', this is the last line you have to copy,paste and change.save and close strings.py.Step 5: buildmodule.bat and meeting your new companionNow that that is over, double click on buildmodule.bat and let it run until it says.
You are sure that they don't have a remote castle somewhere you've overlooked somehow? You should be able to be absolutely sure if you've checked the faction notes and they have nothing under holdings. If this is the case only thing I can think of is that their lords can use neutrals castles and cities to hide out and rebuild their forces. But their lords should not respawn if their faction has no castles. If they have no holdings and you've encountered and completely destroyed the forces of one of their lords more than once I'd say it sounds like a bug.